This course focuses on mastering the theory, processes, and techniques required to create textures and materials used in a diverse range of 3D art-making and content creation for professional and studio pursuits.
Recognize the properties of the physics of light
Identify the properties of the physical construction of objects
Photograph textures and understand the color properties of digital images
Recognize grunge and wear patterns on surfaces
Name conventions to support the render pipeline
Reference geometry to support a complex, multi-person team
Utilize Photoshop, Maya, BodyPaint 3D, Mudbox, ZBrush and Renderman
Deconstruct reality and reproduce it in 3D
Implement scene organization and optimization techniques
Determine texture resolution
Distinguish Texturing NURBS vs. Polys vs. subDs
Implement UV layout techniques
Work with normal, bump and displacement maps; Maya render nodes; environment, texture and camera projections
Utilize multi-pass rendering and compositing
Upon completion of this course, students will successfully be able to model, texture, light and animate in a 3D environment.