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  • This course focuses on mastering the theory, processes, and techniques required to create textures and materials used in a diverse range of 3D art-making and content creation for professional and studio pursuits.


  • Recognize the properties of the physics of light
  • Identify the properties of the physical construction of objects
  • Photograph textures and understand the color properties of digital images
  • Recognize grunge and wear patterns on surfaces
  • Name conventions to support the render pipeline
  • Reference geometry to support a complex, multi-person team


  • Utilize Photoshop, Maya, BodyPaint 3D, Mudbox, ZBrush and Renderman
  • Deconstruct reality and reproduce it in 3D
  • Implement scene organization and optimization techniques
  • Determine texture resolution
  • Distinguish Texturing NURBS vs. Polys vs. subDs
  • Implement UV layout techniques
  • Work with normal, bump and displacement maps; Maya render nodes; environment, texture and camera projections
  • Utilize multi-pass rendering and compositing


  • Upon completion of this course, students will successfully be able to model, texture, light and animate in a 3D environment.

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