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  • Master the theory, processes, and techniques of creating high-production value, digital-3D characters. We’ll focus on the process of modeling complex surface objects by exploring a variety of techniques used to shape, mold, transform, articulate, and deform digital 3D shapes.


  • Recognize basic ideas of form and function
  • Identify concepts of structural biomechanics and the human form
  • Broaden knowledge of the human skeletal and muscular structure
  • Understand concepts of pose, weight and balance
  • Name conventions to support the render pipeline
  • Reference geometry to support a complex, multi-person team


  • Implement scene organization and optimization techniques
  • Work with edge loops and correct geometry flow
  • Implement tools for creating complex organic shapes
  • Convert 2D artwork to 3D forms
  • Extrude edge method of modeling forms
  • Utilize box modeling method of modeling forms
  • Sculpt in a digital environment
  • Employ character finishing principles
  • Utilize multi-pass rendering and compositing
  • Utilize Photoshop, Maya, BodyPaint 3D, Mudbox, ZBrush and Renderman


  • From this course, students will learn a variety of techniques to model, texture, light and animate in a 3D environment.

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